ESPEasy make it selectable and clickable !

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sash.sc
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ESPEasy make it selectable and clickable !

#1 Post by sash.sc » 17 May 2018, 21:24

Hello everybody.

First of all a big praise. I briefly tested the latest ESPEasy Mega. Had to realize that there probably someone has installed the turbo. :o :D

However I have a problem to compile 3 modules from the Playground with.
1x SI1145
1x VEML6070
1x VEML6075

It occurred to me that it is not possible to make ESPEASY Mega clickable.
If I use ESPEasy for an ESP8266, mostly I need only max.5 modules.

I mean that you can select the modules you need on a web interface and download the ready compiled and working .bin file.

It should not only be the working modules, including those from the playground.

I've seen something lika that with the firmware for the NodeMCU.
https://nodemcu-build.com/index.php

What do you all mean ?

Greetings
Sash
Last edited by sash.sc on 18 May 2018, 14:34, edited 1 time in total.

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grovkillen
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Re: ESPEasy make it selectable and clickable !

#2 Post by grovkillen » 17 May 2018, 21:55

Regarding the playground plugins you need to get in touch with the developer. They need to PR it to the mega branch.
ESP Easy Flasher [flash tool and wifi setup at flash time]
ESP Easy Webdumper [easy screendumping of your units]
ESP Easy Netscan [find units]
Official shop: https://firstbyte.shop/
Sponsor ESP Easy, we need you :idea: :idea: :idea:

TD-er
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Re: ESPEasy make it selectable and clickable !

#3 Post by TD-er » 18 May 2018, 22:49

Hmm, that's a nice build option provided for NodeMCU.
Not sure how many resources are needed to make such a service available.

sash.sc
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Re: ESPEasy make it selectable and clickable !

#4 Post by sash.sc » 19 May 2018, 08:21

I also liked this option.
Especially if I want to compile myself, I have some great problems to include plugins from the Playground.
The advantage would be that all libraries were already installed and you don´t have to worry about it yourself.

and as I said.
I don't need everything that is available in the MEGA version.

And I also believe that there is no one who can use everything from the MEGA.
Since the ESP8266 can only handle 12 tasks at the same time.

And if I just think about this option, that should give the popularity of ESPEasy still a big boost!

This is my opinion ! ;-)

greetings
Sash

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grovkillen
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Re: ESPEasy make it selectable and clickable !

#5 Post by grovkillen » 19 May 2018, 08:43

It's really a great idea and we'd be able to know more about the actual code base used. Today we are a bit left in the dark with issues reported by self compilers. It's really something for the future. Thanks for the inspiration :)
ESP Easy Flasher [flash tool and wifi setup at flash time]
ESP Easy Webdumper [easy screendumping of your units]
ESP Easy Netscan [find units]
Official shop: https://firstbyte.shop/
Sponsor ESP Easy, we need you :idea: :idea: :idea:

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ManS-H
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Re: ESPEasy make it selectable and clickable !

#6 Post by ManS-H » 19 May 2018, 13:15

I see a lot of question for options. Fine, but what i miss is a successor of ESPEasy_R120. With all respect, the rest are all experimental projects.

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grovkillen
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Re: ESPEasy make it selectable and clickable !

#7 Post by grovkillen » 19 May 2018, 14:17

Yes, I agree and we're doing our best to release the 2.1 version before summer. But we're only two dedicated developers that is spending more regular time on the project. Don't get me wrong, me and TD-er love every minute of it, only everyday life with work (getting money) is the reality we need to face :)
ESP Easy Flasher [flash tool and wifi setup at flash time]
ESP Easy Webdumper [easy screendumping of your units]
ESP Easy Netscan [find units]
Official shop: https://firstbyte.shop/
Sponsor ESP Easy, we need you :idea: :idea: :idea:

TD-er
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Re: ESPEasy make it selectable and clickable !

#8 Post by TD-er » 19 May 2018, 16:05

I am working very hard on getting this version ready.
There has been a rather unfortunate miscommunication which led to quite big changes which would have been better done after the mega release. But those resulted to a significant improvement in speed and future possibilities.
But is it set the project back about 2 months.

My main focus is now on bug fixes and improvement of stability.
And it is hard see what stability issues are related to specific plugins, and what not.
So a bit part of the time is spent on getting enough information to know what is really happening.

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ManS-H
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Re: ESPEasy make it selectable and clickable !

#9 Post by ManS-H » 19 May 2018, 16:21

@ grovkillen and TD-er, i appreciate your work. I saw that r120 was from October 2016 and R147 was from November 2016 and now it's May 2018 and we have still no stable version. But is see a lot of requests, that's why i replied. And i now it's a hobby project what must done in your spare time. So i'm very happy with your work :) For me, i don't have the skills to do this. I 'm just a simple user.

spachal
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Re: ESPEasy make it selectable and clickable !

#10 Post by spachal » 19 May 2018, 19:54

You can do it by yourself and make your own complilation, using Arduino IDE and editing define_plugin_sets.h file. It's not clickable :], but also easy.
Please excuse my English, thanks!

kr0815
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Re: ESPEasy make it selectable and clickable !

#11 Post by kr0815 » 19 May 2018, 21:32

I built many sensors, always used the newest version, often compiled myself, had no problems so far although i almost never used a stable version

But yes, i have problems with the unofficial plugins from playground.
My biggest problem is, many of them are almost undocumented, many of them are done by really good programmers for their own problem / solution, and it is a "it is what it is"
Even often no info about the author is in the code so i could only hope to get reaction here in the forum.
A few text lines at the beginning of the code , that´s all

Would it maybe make sense to have a subfolder here in the forum for each of the unofficial plugins?
I would really love if the authors somehow advertise their new development, give some comments and advises, but this can´t be done in the code itself

Regards

Klaus

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