Hi,
wanna say, thanks for continuing this great project. i got my fist mega compiled with platformio today. mainly because i have to.
in the default build the pulse counter plugin has interrupts falling with that i get a bunch of crap out of my S0 counters.
Any reason why the interupts are falling???
I will attache a graph from my Fridge which is measured by a knx actor and a S0 counter.
As you can see up to 8:30 everything is ok, then i fetched the esp to update from R148 to mega beta 7. 10:30 i was ready, no i dont flash that with 2400 - i got some breakfast.
What you then see are a bunch of spikes because - i dont know - but setting the interrupts to RISING fixes my problem. 16:30 i uploaded a self compiled version...
No Problem, i can handle this - only wanna know why.
regards Matze
Pulse Counter with interrupt falling / rising
Moderators: grovkillen, Stuntteam, TD-er
Pulse Counter with interrupt falling / rising
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